I'm constructing a class in Lua that has a number of groups of related functions within it, but am unsure whether there's a better way to structure it. I currently have to develop for a Lua 5.1 environment but am hopeful that Lua 5.3 will be possible in the near future.
The class will be used in a number of different Lua programs, so I want something I can just drop in as a single chunk of code (the environment I'm programming for means that modules and require aren't and won't be an option).
Ideally I want a black box piece of code (except for the exposed public methods) and not to duplicate code in different classes (to improve maintainability).
What I have at present is (generalised):
function Fclass()
--here I declare a bunch of local functions that can be called by any of the public methods
local function A(parms)
end
--Public methods set 1
--here I declare a bunch of state variables shared by BSelector and GetB
local BSelector = function()
A(parmvalues)
--returns a bunch of iup controls with supporting (complicated) logic
end
local GetB = function()
--returns the values of the iup controls created in Bselector
end
--Public methods set 2
--here I declare a bunch of state variables shared by DSelector and GetD
local DSelector = function()
--returns a bunch of iup controls with supporting (complicated) logic
end
local GetD = function()
A(parmvalues)
--returns the value of the iup controls created in Dselector
end
return{BSelector =BSelector , GetB =GetB, DSelector =DSelector , GetD =GetD}
end
The "B" and "D" groups of methods are totally independent except they both use the local functions "A" etc. (which don't depend on external variables); their state variables ideally should be local to the group.
Is this a sensible structure? Or should I be splitting the "B" and "D" groups into two separate classes and either duplicating the local functions or dropping them in as a separate piece of code? I don't really want to expose the local functions outside the classe(es) because there will inevitably be naming conflicts... Most programs will use all the groups of methods, although there will be some that only use a single group.
Or is there a better way to do this?
I'm invoking them thus:
myB = Fclass()
myD = Fclass()
someresults = myB.Bselector()
otherresults = myD.Dselector()
Updated to add: I'm advised I may not be using the terminology properly and what I'm doing isn't classes. My approach is based on Programming in Lua and was selected because I wanted to keep the state variables for the class? object? private -- not accessible except via the public methods.