I have to display a 2d image and don't want to use 3d objects with .obj file.Is it even possible? And how to do it?
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Andy Jazz
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chaitanya Harde
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check this post it would be helpful https://stackoverflow.com/questions/52251070/how-to-display-png-image-in-arcore – Bilz Jan 24 '20 at 07:58
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You can use three robust approaches, in your case, to create Sceneform's
Renderable
:
First approach is to create a
plane primitive
with a.jpg
or.png
texture assigned to it.ModelRenderable plane = ShapeFactory.makeCube( new Vector3(5.0f, 5.0f, 0.0f), // size new Vector3(0.0f, 0.0f, 0.0f), // center material);
Second approach is to create a
ViewRenderable
from standardAndroid Widgets
.ViewRenderable.builder() .setView(this, R.layout.test_view) .build() .thenAccept(renderable -> testViewRenderable = renderable);
Third approach is to import a plane made in 3d authoring tool (Maya, 3dsMax, Cinema4D, etc).
ModelRenderable.builder() .setSource(this, RenderableSource.builder().setSource( this, Uri.parse(ASSET), RenderableSource.SourceType.OBJ) .setScale(2.0f) .setRecenterMode(RenderableSource.RecenterMode.ROOT) .build()) .setRegistryId(ASSET) .build()

Andy Jazz
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