So normally I wouldn't ask a question like this because it seems like it could be opinion based or start some sort of verbal war on coding practices, but I think there might be a technical reason here that I don't understand.
I was looking over the code in the header files for vcpkg (a library packing manager that Microsoft is creating and is "new" code) because reading code generally is a good way to learn things you didn't know.
The first thing I noticed was the use of using
rather than typedef
.
Snippet from 'https://github.com/microsoft/vcpkg/blob/master/toolsrc/include/vcpkg/parse.h'
template<class P>
using ParseExpected = ExpectedT<std::unique_ptr<P>, std::unique_ptr<ParseControlErrorInfo>>;
I haven't personally used using
this way before and an answer from: What is the difference between 'typedef' and 'using' in C++11?. Essentially, using
is the new way to do it, and the benefit is that it can use templates. So Microsoft had a good reason to use using
instead of typedef
.
Looking at 'https://github.com/microsoft/vcpkg/blob/master/toolsrc/include/vcpkg/commands.h' I noticed that they did not use any classes. Instead it was only namespaces with a function or so in them. ie:
namespace vcpkg::Commands
{
namespace BuildExternal
{
void perform_and_exit(const VcpkgCmdArguments& args, const VcpkgPaths& paths, const Triplet& default_triplet);
}
}
I'm guessing that part of this is that the calling syntax looks essentially just like a static member function in a class, so the code performs the same but maybe saves some overhead by being a namespace instead of a class. (If anyone has any ideas on this too that would be great.)
Now the main point of all this. Why is Microsoft using structs instead of classes in their namespaces?
Snippet from 'https://github.com/microsoft/vcpkg/blob/master/toolsrc/include/vcpkg/parse.h':
namespace vcpkg::Parse
{
/* ... Code I'm excluding for brevity ... */
struct ParagraphParser
{
ParagraphParser(RawParagraph&& fields) : fields(std::move(fields)) {}
void required_field(const std::string& fieldname, std::string& out);
std::string optional_field(const std::string& fieldname) const;
std::unique_ptr<ParseControlErrorInfo> error_info(const std::string& name) const;
private:
RawParagraph&& fields;
std::vector<std::string> missing_fields;
};
}
Searching stackoverflow, I found an old question: Why Microsoft uses a struct for directX library instead of a class? Which the answers were essentially, you don't have to declare things as public as default and a comment way at the bottom saying that it was old code.
If vcpkg was old code I would be completely satisfied, however, this is new code. Is it just some style they have that is a carry over (but using
vs typedef
isn't)? Or is it to save a line of code (public:
)? Or is there some sort of overhead benefit? Or some other thing I haven't considered at all?