I have recently been wondering about multiplying floating point numbers.
Let's assume I have a number, for example 3.1415 with a guaranteed 3-digit precision.
Now, I multiply this value by 10, and I get 31.415X, where X is a digit I cannot
define because of the limited precision.
Now, can I be sure, that the five get's carried over to the precise digits? If a number is proven to be precise up to 3 digits I wouldn't expect this five to always pop up there, but after studying many cases in c++ i have noticed that it always happens.
From my point of view, however, this doesn't make any sense, because floating point numbers are stored base-two, so multiplication by ten isn't really possible, it will always be mutiplication by 10.something.
I ask this question because I wanted to create a function that calculates how precise a type is. I have came up with something like this:
template <typename T>
unsigned accuracy(){
unsigned acc = 0;
T num = (T)1/(T)3;
while((unsigned)(num *= 10) == 3){
acc++;
num -= 3;
}
return acc;
}
Now, this works for any types I've used it with, but I'm still not sure that the first unprecise digit will always be carried over in an unchanged form.