While it is super cool to work with Firebase in Unity, it is quite a learning curve.
Two questions have come up that I think are both general and important in the way Firebase is used:
Can any Firebase developers enlighten these?
If you set a Firebase Query to null, will it also set all listener events attached to that query to null?
Can you always use -= to remove an eventhandler, EVEN if this is not set? Is there a way to check if a query already has an Eventhandler (like ValueChanged) attached?
Best regards
Ole