I encountered the same issue and this was the method that seemed to work for me
private float _moveSpeed = 3f;
private float _moveDirection;
private void Update()
{
transform.Translate(_moveSpeed * _moveDirection * Time.deltaTime * transform.forward);
}
public void Move(InputAction.CallbackContext ctx)
{
_moveDirection = ctx.ReadValue<float>();
}
For some odd reason,the hold interaction works properly in reading the input, but I still need the update function to implement the actual logic.
Can't really complain though, it works. Although I'd love to know why it happens this way.
Hopefully this can be of help to someone.