I need a little help...
I have a transparent PNG image in my application resources. Until now I was loading it in a TPngImage
and draw it on the screen with Canvas.Draw(X, Y, PngImage);
. And it was drawn transparently. Now I updated my application to be DpiAware and I need to scale all images. I need a quality resampler and I choose to use Graphics32. I managed to do the resampling but I don't know how to keep the transparecy... I try all that I cand think of... The result of the following code is the image drawn with black color in the transparent region...
Foto32, Buff: TBitmap32;
FotoPng: TPngImage;
constructor TForm.Create(AOwner: TComponent);
const BkgHeight = 380;
var Res: TKernelResampler;
SRect, DRect: TRect;
ImgWidth: Integer;
begin
inherited;
Buff:= TBitmap32.Create;
Res:= TKernelResampler.Create;
Res.Kernel:= TLanczosKernel.Create;
FotoPng:= TPngImage.Create;
FotoPng.Transparent:= True;
FotoPng.TransparentColor:= clBlack;
FotoPng.LoadFromResourceName(HInstance, 'BKG_FOTO');
Foto32:= TBitmap32.Create;
Foto32.DrawMode:= dmBlend;
Foto32.CombineMode:= cmMerge;
Foto32.OuterColor:= clBlack;
Foto32.Canvas.Brush.Style:= bsClear;
Foto32.SetSize(FotoPng.Width, FotoPng.Height);
FotoPng.Draw(Foto32.Canvas, Rect(0, 0, FotoPng.Width, FotoPng.Height));
ImgWidth:= Round(Real(Foto32.Width / Foto32.Height) * BkgHeight);
SRect:= Rect(0, 0, Foto32.Width, Foto32.Height);
Buff.DrawMode:= dmBlend;
Buff.CombineMode:= cmMerge;
Buff.OuterColor:= clBlack;
Buff.Canvas.Brush.Style:= bsClear;
Buff.SetSize(Scale(ImgWidth), Scale(BkgHeight));
DRect:= Rect(0, 0, Buff.Width, Buff.Height);
Res.Resample(Buff, DRect, DRect, Foto32, SRect, dmTransparent {dmBlend}, nil);
end;
procedure TForm.Paint;
begin
// ....
Buff.DrawTo(Canvas.Handle, X, Y);
end;
And this is my transparent PNG image compiled into resources: https://postimg.cc/3yy3wrJB
I found here a similar question, but I don't use the image with a TImage
, I draw it directly on the canvas. And in the single answer, David says:
Anyway, if that is so, I would combine the transparency support of TImage with the re-sampling ability of TBitmap32 to build a solution that way. Keep the original image in a TBitmap32 instance. Whenever you need to load it into the TImage component, for example when re-sizing, use TBitmap32 to perform an in-memory re-size and load that re-sized image.
This is exactly what I'm trying to do, but I don't know why the transparecy is not working. Any ideas ?