Using the enum:
namespace AppGlobals
{
[JsonConverter(typeof(JsonStringEnumConverter))]
public enum BoardSymbols
{
[EnumMember(Value = "X")]
First = 'X',
[EnumMember(Value = "O")]
Second = 'O',
[EnumMember(Value = "?")]
EMPTY = '?'
}
}
I would like to define a model for my api:
using System;
using System.ComponentModel.DataAnnotations;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace Assignment_1
{
public class MyRequest
{
//...
[Required]
[MinLength(9)]
[MaxLength(9)]
[JsonProperty("changeTypes", ItemConverterType = typeof(JsonStringEnumConverter))]
public AppGlobals.BoardSymbols[] GameBoard { get; set; }
}
}
Where GameBoard
should serialize to JSON as an array of strings with names specified by the EnumMember
attributes. This approach is adapted from Deserialize json character as enumeration. However, it does not work. This does works if I change the enum to:
[JsonConverter(typeof(JsonStringEnumConverter))]
public enum BoardSymbols
{
X='X',
Y='Y'
}
But I obviously hit a limit on the 'empty' enumeration. How can I do this?
update 2:
I did not have AddNewtonsoftJson()
in my startup, converting over fully to Newtonsoft. Now my error is perhaps more actionable:
System.InvalidCastException: Unable to cast object of type 'CustomJsonStringEnumConverter' to type 'Newtonsoft.Json.JsonConverter'.
at Newtonsoft.Json.Serialization.JsonTypeReflector.CreateJsonConverterInstance(Type converterType, Object[] args)
This makes sense, the solution prescribed to me here specified a JsonConverterFactory .. I just need the raw JsonConverter for my use case instead.