Hello I want to have a textfield , where the user only can type in numbers and the user isn't able to type in a char. I'm confused because some want to do it with actionlistener some with Formatter and a few more options. Can someone tell me what how to do this? and where to place it in the code that it always checks if there is a letter and deletes it automatically? thx
package sample;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.TextFormatter;
import java.awt.*;
import java.util.function.UnaryOperator;
public class Controller {
GuessingGame gg = new GuessingGame();
//Main m = new Main();
public Button playButton;
public Button settingsButton;
public Button exitButton;
public TextField textfield;
public Label countText;
public Label notification;
public int currentNumber = 0;
public int numberBetweenLower = 0;
public int numberBetweenHigher = 100;
public void clickedOnExit() {
System.exit(1);
}
;
public void clickedOnSettings() {
}
;
public void clickedOnPlay() {
Main.pStage.setScene(Main.scene2);
}
;
public void clickedBackToMenu() {
Main.pStage.setScene(Main.scene1);
}
;
public void enteredTextfield() {
currentNumber = Integer.parseInt(textfield.getText());
textfield.clear();
GuessingGame.Result checkNumber;
checkNumber = gg.evaluateEnteredNumber(currentNumber);
if (checkNumber == GuessingGame.Result.HIGHER) {
notification.setText("HIGHER");
}
;
if (checkNumber == GuessingGame.Result.LOWER) {
notification.setText("LOWER");
}
;
if (checkNumber == GuessingGame.Result.EQUALS) {
notification.setText("YOU GOT IT!");
}
;
countText.setText("" + gg.getCounter());
}
@FXML
public void initialize() {
// initialize controller and set text shown in the UI
}
private static final class NumberFormatUnaryOperator implements UnaryOperator<TextFormatter.Change> {
/**
* Applies this function to the given argument.
*
* @param change the function argument
* @return the function result
*/
@Override
public TextFormatter.Change apply(TextFormatter.Change change) {
var String = change.getControlNewText();
if (!text.matches("\\d*")) {
Toolkit.getDefaultToolkit().beep();
return null;
}
return change;
}
}
}