I wrote a simple Chip-8 emulator in C (mostly taking inspiration from this; to be honest, just rewriting it in C). It uses SDL 2.0, which I definitely have installed.
As I tried compiling the files (gcc main.c chip8.c -o chip8
), I got this stack of errors:
Undefined symbols for architecture x86_64:
"_SDL_CreateRenderer", referenced from:
_main in main-638d2a.o
"_SDL_CreateTexture", referenced from:
_main in main-638d2a.o
"_SDL_CreateWindow", referenced from:
_main in main-638d2a.o
"_SDL_GetError", referenced from:
_main in main-638d2a.o
"_SDL_Init", referenced from:
_main in main-638d2a.o
"_SDL_PollEvent", referenced from:
_main in main-638d2a.o
"_SDL_RenderClear", referenced from:
_main in main-638d2a.o
"_SDL_RenderCopy", referenced from:
_main in main-638d2a.o
"_SDL_RenderPresent", referenced from:
_main in main-638d2a.o
"_SDL_RenderSetLogicalSize", referenced from:
_main in main-638d2a.o
"_SDL_UpdateTexture", referenced from:
_main in main-638d2a.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm very sure I used the correct #include (#include "SDL2/SDL.h"
). This is my project structure:
chip-8
—— main.c
–– chip8.c
–– chip8.h
–– INVADERS (rom file)
Why doesn't the linker work with this? Are any other compiler flags required?