I am creating a Signal and Slot system with a design like this:
There is the signal and slot classes
struct timeDoubleEvent
{
public:
timeDoubleEvent(const std::string& dataName)
:
dataName(dataName)
{}
const std::string& getDataName() const { return dataName; }
Event<hydraPtr<DataHandler::timeDouble>> update;
void fire(const hydraPtr<DataHandler::timeDouble>& timeDouble) const { update(timeDouble); }
private:
const std::string dataName;
};
class timeDoubleSlot
{
public:
timeDoubleSlot(const std::string& dataName)
:
dataName(dataName)
{}
const std::string& getDataName() const { return dataName; }
virtual void onEvent(const hydraPtr<DataHandler::timeDouble>& timeDouble) = 0;
private:
const std::string dataName;
};
The slot would eventually differ for various cases, so I am creating derived class of it nested inside something:
class BaseClass
{
// forward declaration
class timePriceSlot;
public:
BaseClass(const std::string& name,
const std::vector<hydraPtr<EventHandler::timeDoubleEvent>>& dataEventVector,
const size_t& warmUpLength)
:
name(name),
dataSlotVector(initializeDataSlotVector(dataEventVector)),
warmUpLength(warmUpLength),
dataStorage(initializeDataStorage(dataEventVector)),
timeStorage(initializeTimeStorage(dataEventVector))
{}
private:
const std::vector<hydraPtr<timePriceSlot>> dataSlotVector;
const std::vector<hydraPtr<timePriceSlot>> initializeDataSlotVector(const std::vector<hydraPtr<EventHandler::timeDoubleEvent>>&);
const bool& checkAllDataReceived(const std::string& dataName);
class timePriceSlot : public EventHandler::timeDoubleSlot
{
public:
timePriceSlot(const std::string& dataName,
BaseClass& parent)
:
timeDoubleSlot(dataName),
parent(parent)
{}
void onEvent(const hydraPtr<DataHandler::timeDouble>& timeDouble);
BaseClass& getParent() const { return parent; }
private:
BaseClass& parent;
};
};
(only showing the relevant bits) In particular, the signal-slot connection is done like this:
const std::vector<hydraPtr<BaseClass::timePriceSlot>> BaseClass::initializeDataSlotVector(
const std::vector<hydraPtr<EventHandler::timeDoubleEvent>>& dataEventVector)
{
std::vector<hydraPtr<BaseClass::timePriceSlot>> output(dataEventVector.size());
for (size_t i = 0; i < dataEventVector.size(); ++i)
{
EventHandler::timeDoubleEvent thisTimeDoubleEvent = (*dataEventVector[i]);
std::shared_ptr<BaseClass::timePriceSlot> thisTimePriceSlot = std::make_shared<BaseClass::timePriceSlot>(dataEventVector[i]->getDataName(), *this);
output[i] = thisTimePriceSlot;
thisTimeDoubleEvent.update.connect([&](hydraPtr<DataHandler::timeDouble>& timeDouble) { (*thisTimePriceSlot).onEvent(timeDouble); });
}
return output;
}
I am calling the function with a client program like this:
const std::string stockName = "BBH";
EventHandler::timeDoubleEvent event1(stockName);
std::vector<hydraPtr<EventHandler::timeDoubleEvent>> eventVector(1);
eventVector[0] = std::make_shared<EventHandler::timeDoubleEvent>(stockName);
const hydraPtr<Signal::DerivedClass> myMA = std::make_shared<Signal::DerivedClass>(stockName + "_MA", eventVector, 10);
const std::vector<hydraPtr<DataHandler::PriceTimeSeriesDataStruct>> myData = getAggregatedData();
const std::vector<double> priceVectorCopy = myData[0]->getPriceVector();
std::vector<double>::const_iterator it_d;
const std::vector<std::string> timeVectorCopy = myData[0]->getDateTimeVector();
std::vector<std::string>::const_iterator it_s;
for (it_d = priceVectorCopy.begin(), it_s = timeVectorCopy.begin();
it_d != priceVectorCopy.end(); it_d++, it_s++)
{
const hydraPtr<DataHandler::timeDouble> timeDoubleTemp = std::make_shared<DataHandler::timeDouble>(stockName, (*it_s), (*it_d));
event1.fire(timeDoubleTemp);
}
(DerivedClass is derived from BaseClass, with a different implementation of one function not relevant here) However, I found that even though there is no build or run time error, nothing happens upon the event fire. In fact, the onEvent function is never visited. Have I done something wrong? Thanks in advance.