I'm looking at some C++ code which declares a class like this:
class LIBSBML_EXTERN LayoutModelPlugin : public SBasePlugin
What is the LIBSBML_EXTERN keyword for?
I'm looking at some C++ code which declares a class like this:
class LIBSBML_EXTERN LayoutModelPlugin : public SBasePlugin
What is the LIBSBML_EXTERN keyword for?
It's a macro. I'm not sure exactly what libraries you're using, but likely it's the macro with the definition you can see here: https://github.com/copasi/copasi-dependencies/blob/master/src/libSBML/src/sbml/common/extern.h
#if ( ! defined LIBSBML_STATIC )
/**
* The following ifdef block is the standard way of creating macros which
* make exporting from a DLL simpler. All files within this DLL are
* compiled with the LIBSBML_EXPORTS symbol defined on the command line.
* This symbol should not be defined on any project that uses this
* DLL. This way any other project whose source files include this file see
* LIBSBML_EXTERN functions as being imported from a DLL, wheras this DLL
* sees symbols defined with this macro as being exported.
*
* (From Andrew Finney's sbwdefs.h, with "SBW" replaced by "LIBSBML" :)
*/
#if defined(LIBSBML_EXPORTS)
# define LIBSBML_EXTERN __declspec(dllexport)
#else
# define LIBSBML_EXTERN __declspec(dllimport)
#endif
#else
# define LIBSBML_EXTERN
#endif /* LIBSBML_STATIC */
It is used to interface the class definition with DLLs, if required.
It is a macro, something that you would define like this:
#define LIBSBML_EXTERN whatever
where whatever
is what the compiler puts in place of LIBSBML_EXTERN
before compiling.