If the purpose of the code is to sign-extend a 1-, 2-, 3-, or 4-byte sequence in network/big-endian byte order to a signed 32-bit int
value, it's doing things the hard way and reimplementing the wheel along the way.
This can be broken down into a three-step process: convert the proper number of bytes to a 32-bit integer value, sign-extend bytes out to 32 bits, then convert that 32-bit value from big-endian to the host's byte order.
The "wheel" being reimplemented in this case is the the POSIX-standard ntohl()
function that converts a 32-bit unsigned integer value in big-endian/network byte order to the local host's native byte order.
The first step I'd do is to convert 1, 2, 3, or 4 bytes into a uint32_t
:
#include <stdint.h>
#include <limits.h>
#include <arpa/inet.h>
#include <errno.h>
// convert the `size` number of bytes starting at the `bytecode` address
// to a uint32_t value
static uint32_t bytecode_to_uint32( const uint8_t *bytecode, size_t size )
{
uint32_t result = 0;
switch ( size )
{
case 4:
result = bytecode[ 0 ] << 24;
case 3:
result += bytecode[ 1 ] << 16;
case 2:
result += bytecode[ 2 ] << 8;
case 1:
result += bytecode[ 3 ];
break;
default:
// error handling here
break;
}
return( result );
}
Then, sign-extend it (borrowing from this answer):
static uint32_t sign_extend_uint32( uint32_t in, size_t size );
{
if ( size == 4 )
{
return( in );
}
// being pedantic here - the existence of `[u]int32_t` pretty
// much ensures 8 bits/byte
size_t bits = size * CHAR_BIT;
uint32_t m = 1U << ( bits - 1 );
uint32_t result = ( in ^ m ) - m;
return ( result );
}
Put it all together:
static int32_t bytecode_to_int32( const uint8_t *bytecode, size_t size )
{
uint32_t result = bytecode_to_uint32( bytecode, size );
result = sign_extend_uint32( result, size );
// set endianness from network/big-endian to
// whatever this host's endianness is
result = ntohl( result );
// converting uint32_t here to signed int32_t
// can be subject to implementation-defined
// behavior
return( result );
}
Note that the conversion from uint32_t
to int32_t
implicitly performed by the return
statement in the above code can result in implemenation-defined behavior as there can be uint32_t
values that can not be mapped to int32_t
values. See this answer.
Any decent compiler should optimize that well into inline functions.
I personally think this also needs much better error handling/input validation.