I am trying to have a user be able to click an item from a list of all possible items and have a modal open to display data about that item (including the current quantity they have) and buttons to increment/decrement that amount.
To my understanding since I am just showing data that is being passed in and then dispatching an action to update the store I should be using a functional component to display the data and useDispatch to call the store action.
Currently when I update the store I see the change in Redux debugging tools but the change is not reflected in the modal until I reopen it. While I have been looking for answers to this I see many similar questions but they all use Class Components and mapStateToProps (such as this post). I thought best practices was to use functional components unless needed. Am I wrong to think that if I am getting a value from the store in a functional component it should update on change?
Code Snippets
- Dialog
export default function ItemDialog({
...
selectedItem,
}) {
const dispatch = useDispatch()
const inventory = useSelector(
state => state.user.inventory
)
let userItem = inventory.find(
userItem => userItem.name === selectedItem.name
)
const changeItemCount = (item, change) => {
item.change = change
dispatch({
type: "USER_INVENTORY_UPDATED",
payload: item
})
}
const showQuantity = userItem => {
return userItem.quantity > 0 ? `(${userItem.quantity})` : ""
}
...
render(
<p className="text-xl text-center font-semibold">
{selectedItem.name}
</p>
<p className="text-center font-light">
{showQuantity(userItem)}
</p>
...
<AddBoxIcon
onClick={() => changeItemCount(selectedItem, 1)}
/>
)
- Store
const userReducer = (state = InitialUserState, action) => {
let inventoryCopy = { ...state.inventory }
switch (action.type) {
case "USER_INVENTORY_UPDATED":
let category = action.payload.category
let updatedItemIndex = inventoryCopy[category].findIndex(
item => item.name === action.payload.name.toUpperCase()
)
// If item is already there
if (updatedItemIndex >= 0) {
inventoryCopy[category][updatedItemIndex].quantity +=
action.payload.change
} else {
// If item needs to be added to inventory category
let newItem = {
name: action.payload.name,
quantity: action.payload.change
}
inventoryCopy[category].push(newItem)
}
return {
...state,
inventory: inventoryCopy
}
...
default:
return state
}
}