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Being relatively new to the HTML5 game, just wanted to ask if anyone knew if it was possible to animate a dashed line along a path? Think snake from Nokia days, just with a dashed line...

I've got a dashed line (which represents electrical current flow), which I'd like to animate as 'moving' to show that current is flowing to something.

Thanks to Rod's answer on this post, I've got the dashed line going, but am not sure where to start to get it moving. Anyone know where to begin?

Thanks!

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crawf
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2 Answers2

8

Got it working here, based on this post by phrogz.

What i did:

  • Add a start parameter which is a number between 0 and 99
  • Calculate the dashSize summing the contents of the dash array
  • Calculate dashOffSet as a fraction of dashSize based on start percent
  • Subtracted the offset from x, y and added to dx, dy
  • Only started drawying after the offset been gone (it´s negative, remember)
  • Added a setInterval to update the start from 0 to 99, step of 10

Update

The original algorithm wasn't working for vertical or negative inclined lines. Added a check to use the inclination based on the y slope on those cases, and not on the x slope.

Demo here

Updated code:

if (window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype.lineTo) {
    CanvasRenderingContext2D.prototype.dashedLine = function(x, y, x2, y2, dashArray, start) {
        if (!dashArray) dashArray = [10, 5];
        var dashCount = dashArray.length;
        var dashSize = 0;
        for (i = 0; i < dashCount; i++) dashSize += parseInt(dashArray[i]);
        var dx = (x2 - x),
            dy = (y2 - y);
        var slopex = (dy < dx);
        var slope = (slopex) ? dy / dx : dx / dy;
        var dashOffSet = dashSize * (1 - (start / 100))
        if (slopex) {
            var xOffsetStep = Math.sqrt(dashOffSet * dashOffSet / (1 + slope * slope));
            x -= xOffsetStep;
            dx += xOffsetStep;
            y -= slope * xOffsetStep;
            dy += slope * xOffsetStep;
        } else {
            var yOffsetStep = Math.sqrt(dashOffSet * dashOffSet / (1 + slope * slope));
            y -= yOffsetStep;
            dy += yOffsetStep;
            x -= slope * yOffsetStep;
            dx += slope * yOffsetStep;
        }
        this.moveTo(x, y);
        var distRemaining = Math.sqrt(dx * dx + dy * dy);
        var dashIndex = 0,
            draw = true;
        while (distRemaining >= 0.1 && dashIndex < 10000) {
            var dashLength = dashArray[dashIndex++ % dashCount];
            if (dashLength > distRemaining) dashLength = distRemaining;
            if (slopex) {
                var xStep = Math.sqrt(dashLength * dashLength / (1 + slope * slope));
                x += xStep
                y += slope * xStep;
            } else {
                var yStep = Math.sqrt(dashLength * dashLength / (1 + slope * slope));
                y += yStep
                x += slope * yStep;
            }
            if (dashOffSet > 0) {
                dashOffSet -= dashLength;
                this.moveTo(x, y);
            } else {
                this[draw ? 'lineTo' : 'moveTo'](x, y);
            }
            distRemaining -= dashLength;
            draw = !draw;
        }
        // Ensure that the last segment is closed for proper stroking
        this.moveTo(0, 0);
    }
}

var dashes = '10 20 2 20'

var c = document.getElementsByTagName('canvas')[0];
c.width = 300;
c.height = 400;
var ctx = c.getContext('2d');
ctx.strokeStyle = 'black';

var drawDashes = function() {
    ctx.clearRect(0, 0, c.width, c.height);
    var dashGapArray = dashes.replace(/^\s+|\s+$/g, '').split(/\s+/);
    if (!dashGapArray[0] || (dashGapArray.length == 1 && dashGapArray[0] == 0)) return;

    ctx.lineWidth = 4;
    ctx.lineCap = 'round';
    ctx.beginPath();
    ctx.dashedLine(10, 0, 10, c.height, dashGapArray, currentOffset);
    ctx.dashedLine(0, 10, c.width, 10, dashGapArray, currentOffset);
    ctx.dashedLine(0, 0, c.width, c.height, dashGapArray, currentOffset);
    ctx.dashedLine(0, c.height, c.width, 0, dashGapArray, currentOffset);
    ctx.closePath();
    ctx.stroke();
};
window.setInterval(dashInterval, 500);

var currentOffset = 0;

function dashInterval() {
    drawDashes();
    currentOffset += 10;
    if (currentOffset >= 100) currentOffset = 0;
}
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ariel
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  • @ariel, That's exactly what I was after! I've been playing with it all day, and couldn't get the offsets to work properly. Thanks so much! Oh, and I'm loving JSFiddle, I'd never seen/heard of something like that! Great for hacking something together as above... – crawf May 16 '11 at 06:50
  • Oh, and your solution doesn't seem to work for downward lines (straight on y axis), but works perfectly fine for diagonal or horizontal lines (straight on x axis). Any ideas? – crawf May 16 '11 at 12:14
  • In that case the slope is infinite.. I guess the original algo wouldnt work as well. You have to check if dy > dx use the slope based on y. – ariel May 16 '11 at 14:19
  • Yeah, I thought that's what was happening..I'll really only be using it for 90° lines. So something like var slope = (dy > dx) ? dy/dx : y; ? – crawf May 16 '11 at 22:33
  • Thanks @ariel, that's awesome! My solution was missing the second check for slopex, your solution it much more elegant. – crawf May 17 '11 at 04:55
0

You can create the dashed line animation using SNAPSVG library.

Please check the tutorial here DEMO Dashed Animation

Khanakia
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