I am trying to calculate the angle for an arrow on a ball, based on the position where it is going to. The arrow moves, but in a total unexplainable direction, can anybody give some pointers?
Codepen available: Codepen
I added the full code on here (EDITED based on input): I added a step to make the difference bigger for the angle calculation, not sure if that is the right way to go, but it seems a bit more functional. Plus added the +/- 90 in the angle method, but that doesnt seem to fix it. It is still feeling odd.
class Throwable {
constructor(){
this.throwObject = null;
this.canDrag = null;
this.initialDiffX = 0;
this.initialDiffY = 0;
this.previousX = 0;
this.previousY = 0;
this.intervalCounter = 0;
}
set x(input) {
this.throwObject.style.left = input + 'px';
}
set y(input) {
this.throwObject.style.top = input + 'px';
}
set rotation(input) {
this.throwObject.style.transform = `rotate(${input}deg)`;
}
init(){
this.throwObject = document.querySelector('.throwable');
this.throwObject.addEventListener('mousedown', this.activateDrag.bind(this));
this.throwObject.addEventListener('mouseup', this.deactivateDrag.bind(this));
document.addEventListener('mousemove', this.drag.bind(this));
}
activateDrag(event) {
this.canDrag = true;
this.initialDiffX = event.clientX - this.throwObject.offsetLeft;
this.initialDiffY = event.clientY - this.throwObject.offsetTop;
}
deactivateDrag() {
this.canDrag = false;
}
drag(event) {
if(this.canDrag === true) {
if(this.intervalCounter >= 30) {
this.intervalCounter = 0;
}
if(this.intervalCounter === 0) {
this.previousX = event.clientX;
this.previousY = event.clientY;
}
this.intervalCounter++;
this.y = event.clientY- this.initialDiffY;
this.x = event.clientX - this.initialDiffX;
this.rotation = this.angle(event.clientX, event.clientY, this.previousX, this.previousY);
}
}
angle(ex, ey, cx, cy) {
var dy = ey - cy;
var dx = ex - cx;
return Math.atan2(dy, dx) * 180 / Math.PI + 90;
}
// Untility
log(logObject) {
let logStr = '';
for(let key in logObject) {
logStr += `${key}: ${logObject[key]}<br>`;
}
document.getElementById('log').innerHTML = logStr;
}
}
let throwable = new Throwable();
throwable.init();
I made a mistake in comparing two different values, I fixed that, it is working way better, still have some odd behavior sometimes, seems like it doesnt know where to go in some points. But working better than before.