Pardon my ignorance, it appears to me that std::array
is meant to be an STL replacement for your regular arrays. But because the array size has to be passed as a template parameter, it prevents us from creating std::array
with a size known only at runtime.
std::array<char,3> nums {1,2,3}; // Works.
constexpr size_t size = 3;
std::array<char,size> nums {1,2,3}; // Works.
const buf_size = GetSize();
std::array<char, buf_size> nums; // Doesn't work.
I would assume that one very important use case for an array in C++ is to create a fixed size data structure based on runtime inputs (say allocating buffer for reading files).
The workarounds I use for this are:
// Create a array pointer for on-the-spot usecases like reading from a file.
char *data = new char[size];
...
delete[] data;
or:
// Use unique_ptr as a class member and I don't want to manage the memory myself.
std::unique_ptr<char[]> myarr_ = std::unique_ptr<char[]>(new char[size]);
If I don't care about fixed size, I am aware that I can use std::vector<char>
with the size pre-defined as follows:
std::vector<char> my_buf (buf_size);
Why did the designers of std::array
choose to ignore this use case? Perhaps I don't understand the real usecase for std::array
.
EDIT: I guess another way to phrase my question could also be - Why did the designers choose to have the size passed as a template param and not as a constructor param? Would opting for the latter have made it difficult to provide the functionality that std::array
currently has? To me it seems like a deliberate design choice and I don't understand why.