So I am trying to see when my Renderer is deactivated so it activates so it ends the game, but the error in the title appears. Would appreciate some help! The error appears in the if statement if (Rendere.enabled==true) PS.(i know I can take the ==true out but it was to make sure).
private bool lost;
private MeshRenderer Rendere;
Void Start(){
Rendere = gameObject.GetComponent<MeshRenderer>();
lost = false;
Rendere.enabled = true;
}
void Update()
{
if (timer < Time.time)
{
if (Rendere.enabled == true){
Debug.Log("You lost");
lost = true;
}
}
}
private void OnMouseDown()
{
Rendere.enabled = false;
}