I'm looking for a method to play midi files in python. It seems python does not support MIDI in its standard library. After I searched, I found some python midi librarys such as pythonmidi. However, most of them can only create and read MIDI file without playing function. I would like to find a python midi library including playing method. Any recommendations? Thanks!
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The pygame module can be used to play midi files.
http://www.pygame.org/docs/ref/music.html
See the example here:
http://www.daniweb.com/software-development/python/code/216979
a whole bunch of options available at:
http://wiki.python.org/moin/PythonInMusic
and also here which you can modify to suit your purpose: http://xenon.stanford.edu/~geksiong/code/playmus/playmus.py

Vijay
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10
Just to add a minimal example (via DaniWeb):
# conda install -c cogsci pygame
import pygame
def play_music(midi_filename):
'''Stream music_file in a blocking manner'''
clock = pygame.time.Clock()
pygame.mixer.music.load(midi_filename)
pygame.mixer.music.play()
while pygame.mixer.music.get_busy():
clock.tick(30) # check if playback has finished
midi_filename = 'FishPolka.mid'
# mixer config
freq = 44100 # audio CD quality
bitsize = -16 # unsigned 16 bit
channels = 2 # 1 is mono, 2 is stereo
buffer = 1024 # number of samples
pygame.mixer.init(freq, bitsize, channels, buffer)
# optional volume 0 to 1.0
pygame.mixer.music.set_volume(0.8)
# listen for interruptions
try:
# use the midi file you just saved
play_music(midi_filename)
except KeyboardInterrupt:
# if user hits Ctrl/C then exit
# (works only in console mode)
pygame.mixer.music.fadeout(1000)
pygame.mixer.music.stop()
raise SystemExit

duhaime
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7
pretty_midi can generate the waveform for you, you can then play it with e.g. IPython.display.Audio
from IPython.display import Audio
from pretty_midi import PrettyMIDI
sf2_path = 'path/to/sf2' # path to sound font file
midi_file = 'music.mid'
music = PrettyMIDI(midi_file=midi_file)
waveform = music.fluidsynth(sf2_path=sf2_path)
Audio(waveform, rate=44100)

Kallzvx
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2Seems a better (lighter) solution than the remotely related pygame. A [show case from two well know authors](https://www.audiolabs-erlangen.de/resources/MIR/FMP/C1/C1S2_MIDI.html) in music analysis and DSP. – mins May 10 '21 at 14:32
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This is ~not~ lighter weight than pygame. You need to install a separate fluid synth application, and then python bindings for that application. – ddg Sep 02 '23 at 17:54
2
I find that midi2audio works well.
Example:
from midi2audio import FluidSynth
#Play MIDI
FluidSynth().play_midi('input.mid')
#Synthesize MIDI to audio
# Note: the default sound font is in 44100 Hz sample rate
fs = FluidSynth()
fs.midi_to_audio('input.mid', 'output.wav')
# FLAC, a lossless codec, is recommended
fs.midi_to_audio('input.mid', 'output.flac')

Vinita Silaparasetty
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0
On macOS, you can use the pyObjC library to access the OS's own MIDI handling routines. This script will play midi files given as arguments.
#!/usr/bin/env python3
from AVFoundation import AVMIDIPlayer
from Foundation import NSURL
import time
import sys
def myCompletionHandler():
return
def playMIDIFile(filepath):
midiFile = NSURL.fileURLWithPath_(filepath)
midiPlayer, error = AVMIDIPlayer.alloc().initWithContentsOfURL_soundBankURL_error_(midiFile, None, None)
if error:
print (error)
sys.exit(1)
MIDItime = midiPlayer.duration()
midiPlayer.prepareToPlay()
midiPlayer.play_(myCompletionHandler)
if not midiPlayer.isPlaying:
midiPlayer.stop()
else:
time.sleep(MIDItime)
return
if __name__ == "__main__":
for filename in sys.argv[1:]:
playMIDIFile(filename)

benwiggy
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