Ok, so I am working on a sort of detection system where I will be pointing the camera at a screen, and it will have to find the red object. I can successfully do this, with pictures, but the problem is that it takes several seconds to load. I want to be able to do this to live videos, so I need it to find the object immediately. Here is my code:
video.addEventListener('pause', function () {
let reds = [];
for(x=0; x<= canvas.width; x++){
for(y=0; y<= canvas.height; y++){
let data = ctx.getImageData(x, y, 1, 1).data;
let rgb = [ data[0], data[1], data[2] ];
if (rgb[0] >= rgb[1] && rgb[0] >=rgb[2] && !(rgb[0]>100 && rgb[1]>100 && rgb[2]>100) && rgb[1]<100 && rgb[2]<100 && rgb[0]>150){
reds[reds.length] = [x, y]
}
let addedx = 0
let addedy = 0
for(i=0; i<reds.length; i++){
addedx = addedx + reds[i][0]
addedy = addedy + reds[i][1]
}
let center = [addedx/reds.length, addedy/reds.length]
ctx.rect(center[0]-5, center[1]-5, 10, 10)
ctx.stroke()
}, 0);
Ya, I know its messy. Is there something about the for loops that are slow? I know I'm looping through thousands of pixels but that's the only way I can think of to do it.