I'm working on a project which uses SVG-images and I have read that handling sag images isn't that easy with iOS.
What I have already tried was this answer: How to display .svg image using swift.
Where I changed the deprecated UIWebKit to WKWebKit, but unfortunately I get an error (nil) when it tries to unwrap the image.
Therefore I tried the second answer with the SwiftSVG-Framework.
After I installed the Framework I tried to make it work. The code compiles and has no errors but the image I use doesn't get displayed. The code I used was as follows:
let fistBump = UIView(SVGNamed: "ukulele") // In the main bundle
self.addSubview(fistBump)
Does somebody know how to handle svg images in swift or is there a way to make SwiftSVG work?
Edit
I have tried to add a frame an constraints to my view but unfortunately this didn't fix the problem. There are still no errors shown and the picture isn't displayed.
The code I used looks like this:
let fistBump = UIView(SVGNamed: "ukulele") // In the main bundle
self.addSubview(fistBump)
fistBump.frame = CGRect(x: 0,y: 0, width: 50, height: 50)
self.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "H:|-[v0]|", options: NSLayoutConstraint.FormatOptions(), metrics: nil, views: ["v0": fistBump]))
self.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "V:|[v0]|", options: NSLayoutConstraint.FormatOptions(), metrics: nil, views: ["v0": fistBump]))
What I have also discovered is that no matter what I type into the SVGNamed-String I never get an Error so basically this works but the image is obviously not displayed:
let fistBump = UIView(SVGNamed: "test321") // Doesn't throw an error
self.addSubview(fistBump)