and thank you for taking the time to read my post.
I am currently working with Unity Engine - which requires certain files to be in certain folders within the project directory. For example, lets say I have this hypothetical project - LameGame. My folders would look like this
./LameGame
./LameGame/Assets
./LameGame/Assets/Resources
./LameGame/Assets/Editor
./LameGame/Assets/Plugins
./LameGame/Assets/Scripts
I maintain a few different plugins for Unity Engine via git and was wondering if there was a way to import them all into the same project as submodules. The problem I'm running into is that they cannot all have a unique directory - they need to be spread between the directories like so:
PluginA
/Assets/Resources/PluginA/*
/Assets/Editor/PluginA/*
/Assets/Plugins/PluginA/*
PluginB
/Assets/Resources/PluginB/*
/Assets/Editor/PluginB/*
/Assets/Plugins/PluginB/*
So ideally what I'm looking for is a solution that allows my main project, as well as the plugins to all stem from the Assets/ folder. Is this possible with Git?
Thank you in advance for any input/feedback/suggestions!
(Note: I use Windows 7 primarily with TortoiseGit)