I'm trying to use SKPhysicsBody in a SpriteKit game for what would be my "ground/platform" node.
Even though I'm using:
ground01.physicsBody = SKPhysicsBody(texture: ground01.texture!, size: ground01.size)
It feels as if the limits of the physics body are a little bit lower than they should be.
Is there a way to debug draw the limits of the physics body just to make sure I'm not making any mistakes?
Thanks in advance!