I have a SQLite DB full of images I need to display in Unity.
The files are stored as BLOBs and I can read the data from the DB and store it as a byte array in my C# scripts.
Unfortunately all the images are in a file format I didn't even know existed, .wmf AKA Windows Metafile, seems like it was commonly used with MS Office clip art or something? It's basically a hybrid vector graphics / raster graphics file format:
https://en.wikipedia.org/wiki/Windows_Metafile
I need to display these images in Unity. Does anyone know the best way to go about doing this?
I'd like to keep the DB and image data static, so no mass up-front conversion.
Max number of images I'd need to load, convert and display at a time is probably < 100 and definitely < 1000.
Any suggestions?