I am displaying text using Quartz. Here is my code:
CGContextRef myContext = UIGraphicsGetCurrentContext();
CGContextSelectFont(myContext, "Helvetica", 12, kCGEncodingMacRoman);
CGContextSetCharacterSpacing(myContext, 8);
CGContextSetTextDrawingMode(myContext, kCGTextFillStroke);
CGContextSetRGBFillColor(myContext, 0, 0, 0, 1);
CGContextSetRGBStrokeColor(myContext, 0, 0, 0, 1);
CGContextSetTextMatrix(myContext,CGAffineTransformMake(1, 0, 0, -1, 0, 0));
CGContextShowTextAtPoint(myContext, textOrigin.x, textOrigin.y,[way.name UTF8String],[way.name length]);
This displays my text the right way up and in the right direction, however I also need to add a rotation to the text using CGAffineTransformMakeRotation(angle);
. I can't seem to work out how to aply two affine transforms to the text matrix, though, without one overwriting the other. Any help would be great.