I'm just starting out with javascript and am making an in-browser game where an avatar can be moved around the screen with the WASD keys and always rotates to face the cursor. Everything works as expected so far, but if I move the avatar across the screen with the keyboard without any rotating, as soon as I apply a rotation to the player's avatar image, it teleports back to its default position on the page, and can no longer be moved with the keyboard keys. I know that the problem has to lie in the last snippet of this code, where I apply the rotation to the avatar, because when I comment out the last line, it never gets teleported back. Here's my javascript:
// Gets the (x, y) position of the avatar's origin relative to top left of the screen
function getAvatarOrgPosition() {
var rect = avatar.getBoundingClientRect();
var xPos = rect.left;
var yPos = rect.top;
return {
x: xPos,
y: yPos
};
}
window.addEventListener('mousemove', rotateAvatar);
// Makes the avatar point in the direction of the cursor
function rotateAvatar(e){
var avatarX = getAvatarOrgPosition().x;
var avatarY = getAvatarOrgPosition().y;
var mouseX = getMousePosition(e).x;
var mouseY = getMousePosition(e).y;
// Finds the angle between the cursor and the avatar's position on the screen
var angle = (Math.atan((mouseY - avatarY)/(mouseX - avatarX))) * (180/Math.PI);
if(mouseX - avatarX < 0){
angle += 180;
}
var rotate = 'transform: rotate(' + angle + 'deg);';
avatar.setAttribute('style', rotate);
// Commenting out the above line fixes 'teleport' issue, but obviously doesn't allow any rotation
}
The CSS is:
#avatar{
width: 181px;
height: 70px;
position: absolute;
transform-origin: 10% 50%;
top: 265px;
left: 432px;
}