When looking at the wiki for the game "Songs of the Eons" under development, I see the claim that the number of tiles on the planet generated could be calculated by
30*s²+2
in which s
is the planet size.
They also say that the planet is constructed by almost all hexagons and only 12 pentagons.
I know a bit about the sub-divison techniques (like the root-3 subdivision), but I am completely lost on this.
I have looked through this, or this, but I didn't notice one that gives the answer. Perhaps the closest one would be this, but it is still different in tile numbers.
Someone knows how this is done? Some papers or source codes would be great.