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I've simulated a perlin noise generator on patches using a noise texture, loop animation and texture transform. I've converted the resulting texture from RGB to HSL and catch the Luminance value to use it as a positionModifier for a Particle System, but a I've got a "Patch received a ShaderGeneric signal, when the type expected was Scalar".

I would like to take that Luminance value and convert it to a Normalized (0-1) value

OtaodoFino
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