I'm building an application for a toy problem to learn more about SAFE. I have some background processes running server-side and occasionally they need to send a message unprompted to the connected clients. This means that I need a reference to the SocketHub from outside of any particular request.
Currently I have a mutable variable which I pass a value to when the Channel is joined:
let mainChannel = channel {
join (fun ctx socketId ->
task {
printfn "Connected! Main Socket Id: %O" socketId
let hub = ctx.GetService<Channels.ISocketHub>()
webSocketHub <- Some hub // Passing the reference to a mutable variable
task {
do! Task.Delay 500
let m = (socketId |> (SetChannelSocketId >> GameData))
do! (harderSendMessage socketId "message" m "Problem sending SocketId")
} |> ignore
return Channels.Ok })
}
However, it seems to me like there should be a better way to get access to the hub - I just can't figure it out.