I'm trying to compile using SDL2 library with no success.
OS: MacOS 10.13.2
Visual Studio Code 1.43.1
Language: c++
I'm using the Lazy Foo's very basic example code. This is the message I recieve:
[Running] cd "/Users/martinjoselizondocolomes/Programacion/01_hello_SDL/" && g++ 01_hello_SDL.cpp -o 01_hello_SDL && "/Users/martinjoselizondocolomes/Programacion/01_hello_SDL/"01_hello_SDL
Undefined symbols for architecture x86_64:
"_SDL_CreateWindow", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_Delay", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_DestroyWindow", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_FillRect", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_GetError", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_GetWindowSurface", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_Init", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_MapRGB", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_Quit", referenced from:
_main in 01_hello_SDL-a16d96.o
"_SDL_UpdateWindowSurface", referenced from:
_main in 01_hello_SDL-a16d96.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
[Done] exited with code=1 in 0.168 seconds