To avoid repeated keydown
event, block it after firing and unblock it with keyup
.
You should avoid variable 'fired' being global, so use code block with ES6+ or closure in older version of JS.
For ES6:
{ let fired = false; // code block to exclude 'fired' from global scope
element.addEventListener('keydown', (e) => {
// only accept key down when was released
if(!fired) {
fired = true;
// check what key pressed...
if (e.keyCode === 32) {
// and do what you need with it
}
}
});
element.addEventListener('keyup', (e) => {
fired = false;
});
}
For older version of JS use IIFE:
(function(){
let fired = false;
element.addEventListener('keydown', function(e) {
// only accept key down when was released
if(!fired) {
fired = true;
// check what key pressed...
if (e.keyCode === 32) {
// and do what you need with it
}
}
});
element.addEventListener('keyup', function(e) {
fired = false;
});
})();