I can understand why to program against an interface rather than an implementation. However, in an example like the following (I find this a lot):
public interface ISomething
{
void BlahOne(int foo);
void BlahTwo(string foo);
}
public class BaseSomething : ISomething
{
public void BlahOne(int foo)
{
//impl
}
public void BlahTwo(string foo)
{
//impl
}
}
public class SpecificSomethingOne : BaseSomething
{
public void SpecificOne()
{
//blah
}
}
public class SpecificSomethingTwo : BaseSomething
//and on..
The current example of this is the component based entity system in my game. (I have IComponent, Component, PosComponent, etc).
However, I cannot see a reason to have ISomething. The name may look nicer, but it doesn't seem to have a purpose. I can just return BaseSomething all the time.
Is there a reason to have an interface when you have a single base implementation everything uses? (I can see the use for, say, IComparable or IEnumerable)
EDIT: For a slightly different scenario (yet still related enough to not need a different question), if I assume I have this structure for everything, would there be much difference if I were to use ISomething
for parameter types and variables compared to BaseSomething
?