I'm trying to send a 2D array across a socket, it needs to be made out of multiple socket.recv() otherwise I will get a _pickle.UnpicklingError: pickle data was truncated
error.
I've tried to do this with a while loop that receives packets and appends them to a list until all data is received:
def receive(self):
packets = []
while True:
packet = self.socket.recv(1024)
if not packet:
break
packets.append(packet)
data = b"".join(packets)
data = pickle.loads(data)
return data
Just doing:
def receive(self):
data = self.socket.recv(1024)
data = pickle.loads(data)
return data
Works if I send something smaller than the 2D array e.g. a coordinate pair tuple (2, 3). But not with the 2D array.
I get a OSError: [WinError 10022]
when attempting the while loop approach.
I have seen that a OSError: [WinError 10022]
could be an issue with not binding the socket but I think I have done that.
I can't figure out where connections are closing and am very confused.
Rest of the code:
Server:
import socket
from _thread import start_new_thread
clients = []
def threaded(client):
while True:
data = client.recv(1024)
if not data:
print('Not Data.')
break
# Send the data received from one client to all the other clients.
for c in clients:
if c != client:
c.send(data)
client.close()
def Main():
host = ""
port = 5555
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
print("Socket binded to port:", port)
s.listen(2)
print("Socket is listening.")
while True:
c, addr = s.accept()
clients.append(c)
print(f"Connected to: {addr[0]}:{addr[1]}")
start_new_thread(threaded, (c,))
s.close()
Client:
import socket
import pickle
class Client:
def __init__(self):
self.host = 'localhost'
self.port = 5555
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.connect((self.host, self.port))
def send(self, data):
message = pickle.dumps(data)
try:
self.socket.send(message)
except socket.error as e:
return str(e)
def receive(self):
packets = []
while True:
packet = self.socket.recv(1024)
if not packet:
break
packets.append(packet)
data = b"".join(packets)
data = pickle.loads(data)
return data
The client-server I want to make will have 2 clients and each client will send data to the other constantly. How can I correct my code and properly implement this?