The solution was to add a new line to the end: add_definitions(-DSDL_MAIN_HANDLED)
.
Now the CMakeLists.txt code looks like this:
cmake_minimum_required(VERSION 3.15)
project(SDL_project)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
add_executable(SDL_project main.cpp)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARY} -lmingw32 -mwindows)
add_definitions(-DSDL_MAIN_HANDLED)
And in the project folder in a separete folder called cmake
there is the FindSDL2.cmake
file, to locate SDL2:
set(FIND_SDL2_PATHS D:/SDL2/SDL2-devel-2.0.12-mingw/SDL2-2.0.12/x86_64-w64-mingw32)
find_path(SDL2_INCLUDE_DIR SDL2
PATH_SUFFIXES include
PATHS ${FIND_SDL2_PATHS})
find_library(SDL2_LIBRARY
NAMES SDL2 SDL2main
PATH_SUFFIXES lib
PATHS ${FIND_SDL2_PATHS})
From the CMakeLists.txt I removed -lSDL2 and -lSDL2main flags, because they resulted in errors:
====================[ Build | SDL_project | Debug ]=============================
"A:\CLion 2019.2.5\bin\cmake\win\bin\cmake.exe" --build D:\SDL_project\cmake-build-debug --target SDL_project -- -j 4
[ 50%] Linking CXX executable SDL_project.exe
A:/MSYS2/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/9.3.0/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lSDL2
A:/MSYS2/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/9.3.0/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lSDL2main
collect2.exe: error: ld returned 1 exit status
CMakeFiles\SDL_project.dir\build.make:86: recipe for target 'SDL_project.exe' failed
CMakeFiles\Makefile2:74: recipe for target 'CMakeFiles/SDL_project.dir/all' failed
CMakeFiles\Makefile2:81: recipe for target 'CMakeFiles/SDL_project.dir/rule' failed
Makefile:117: recipe for target 'SDL_project' failed
mingw32-make.exe[3]: *** [SDL_project.exe] Error 1
mingw32-make.exe[2]: *** [CMakeFiles/SDL_project.dir/all] Error 2
mingw32-make.exe[1]: *** [CMakeFiles/SDL_project.dir/rule] Error 2
mingw32-make.exe: *** [SDL_project] Error 2
Also, it is important to use 64-bit mingw-w64, because mingw-w32 also gives errors, like:
====================[ Build | SDL_project | Debug ]=============================
"A:\CLion 2019.2.5\bin\cmake\win\bin\cmake.exe" --build D:\SDL_project\cmake-build-debug --target SDL_project -- -j 4
[ 50%] Linking CXX executable SDL_project.exe
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: CMakeFiles\SDL_project.dir/objects.a(main.cpp.obj):D:/SDL_project/main.cpp:17: undefined reference to `SDL_Init'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: CMakeFiles\SDL_project.dir/objects.a(main.cpp.obj): in function `main':
D:/SDL_project/main.cpp:19: undefined reference to `SDL_GetError'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:24: undefined reference to `SDL_CreateWindow'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:27: undefined reference to `SDL_GetError'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:32: undefined reference to `SDL_GetWindowSurface'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:35: undefined reference to `SDL_MapRGB'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:35: undefined reference to `SDL_FillRect'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:38: undefined reference to `SDL_UpdateWindowSurface'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:41: undefined reference to `SDL_Delay'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:45: undefined reference to `SDL_DestroyWindow'
A:/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/9.3.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/SDL_project/main.cpp:48: undefined reference to `SDL_Quit'
collect2.exe: error: ld returned 1 exit status
CMakeFiles\SDL_project.dir\build.make:86: recipe for target 'SDL_project.exe' failed
CMakeFiles\Makefile2:74: recipe for target 'CMakeFiles/SDL_project.dir/all' failed
CMakeFiles\Makefile2:81: recipe for target 'CMakeFiles/SDL_project.dir/rule' failed
Makefile:117: recipe for target 'SDL_project' failed
mingw32-make.exe[3]: *** [SDL_project.exe] Error 1
mingw32-make.exe[2]: *** [CMakeFiles/SDL_project.dir/all] Error 2
mingw32-make.exe[1]: *** [CMakeFiles/SDL_project.dir/rule] Error 2
mingw32-make.exe: *** [SDL_project] Error 2
And, the SDL.dll file from the binary folder has to be added to the compiler, to avoid exit code -1073741515 (0xC0000135)
. It can be done by setting a path to the folder, or by copying the SDL.dll from the SDL\bin folder to the mingw64\bin folder.