I am making a small game using SFML. I want to load all my resources in one go when the game launches, so every time a new entity is created new resources don't need to be loaded to memory slowing down the game.
I have made a header file with a namespace for each kind of resource I need:
#pragma once
#include <SFML/Graphics.hpp>
#include <iostream>
#include "spritesheet.h"
namespace PlayerSprite {
extern Spritesheet playerSpritesheet;
extern sf::Sprite sp1, sp2, sp3, sp4, sp5, sp6;
extern int width = 16;
extern int height = 16;
}
namespace ButtonSprite {
extern Spritesheet buttonSpritesheet;
extern sf::Sprite button;
extern int width = 32;
extern int height = 16;
}
class Resources {
public:
Resources() = default;
void loadResources();
};
Now I don't know much about namespaces only very basic stuff, this is the first reason to use one.
Now in the cpp file:
#include <iostream>
#include "../headers/resources.h"
void Resources::loadResources() {
// PLAYER
PlayerSprite::playerSpritesheet.setSprite("./res/img/tiles.png");
PlayerSprite::sp1 = PlayerSprite::playerSpritesheet.getSprite(0, 0, PlayerSprite::width,
PlayerSprite::height);
PlayerSprite::sp2 = PlayerSprite::playerSpritesheet.getSprite(32, 0, PlayerSprite::width,
PlayerSprite::height);
PlayerSprite::sp3 = PlayerSprite::playerSpritesheet.getSprite(48, 0, PlayerSprite::width,
PlayerSprite::height);
PlayerSprite::sp4 = PlayerSprite::playerSpritesheet.getSprite(64, 0, PlayerSprite::width,
PlayerSprite::height);
PlayerSprite::sp5 = PlayerSprite::playerSpritesheet.getSprite(80, 0, PlayerSprite::width,
PlayerSprite::height);
PlayerSprite::sp6 = PlayerSprite::playerSpritesheet.getSprite(0, 16, PlayerSprite::width,
PlayerSprite::height);
// PLAYER
// BUTTONS
ButtonSprite::buttonSpritesheet.setSprite("./res/img/tiles.png");
ButtonSprite::button = ButtonSprite::buttonSpritesheet.getSprite(48, 16, 32, 16);
// BUTTONS
}
I then call this function in the main game file, but when I run I get this error in the player class:
undefined reference to 'PlayerSprite:sp1'
I don't know if this is because of the namespace declaration, or me coding the system wrong.
After looking at some comments on this question I have added this:
void Resources::allocateStorage() {
sf::Sprite PlayerSprite::spritesheet;
sf::Sprite PlayerSprite::sp1;
}
In the cpp file, but I am now getting this error:
unqualified-id in declaration before ';' token
on the 1st line after the implementation of the function.