I'm trying to make pushkit voip messages work when the application is closed. The calls work and get displayed when app is in the foreground or in the background. But after the user force kills the app, when the notification gets recieved, the app terminates with signal 9 (killed by user/ios).
How can I fix this issue?
I've got background fetch, voip, audio and push notifications enabled in my app. Also tried removing all the Unity methods, putting the Callkit call in the PushRegistry method, creating a new provider when recieving a notification, even subscribing to the UIApplicationDidFinishLaunchingNotification event, but nothing worked. I've made it so the app is compliant to showing a call when recieving a voip notification. Here's my code:
@objcMembers class CallPlugin: UIResponder, UIApplicationDelegate, PKPushRegistryDelegate, CXProviderDelegate {
static var Instance: CallPlugin!
var provider: CXProvider!
var registry:PKPushRegistry!
var uuid:UUID!
var callController: CXCallController!
//class entry point
public static func registerVoIPPush(_ message: String) {
Instance = CallPlugin()
//Pushkit
Instance.registry = PKPushRegistry(queue: DispatchQueue.main)
Instance.registry.delegate = Instance
Instance.registry.desiredPushTypes = [PKPushType.voIP]
//Callkit
let providerConfiguration = CXProviderConfiguration(localizedName: "testing")
providerConfiguration.supportsVideo = true
providerConfiguration.supportedHandleTypes = [.generic]
Instance.provider = CXProvider(configuration: providerConfiguration)
Instance.provider.setDelegate(Instance, queue: nil)
UnitySendMessage("ResponseHandler", "LogNative", "registration success")
}
//Get token
func pushRegistry( _ registry: PKPushRegistry, didUpdate credentials: PKPushCredentials, for type: PKPushType) {
if type == PKPushType.voIP {
let deviceTokenString = credentials.token.map { String(format: "%02.2hhx", $0) }.joined()
UnitySendMessage("ResponseHandler", "CredentialsRecieved",deviceTokenString)
}
}
//Get notification
func pushRegistry( _ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type:PKPushType, completion: @escaping () -> Void) {
//UnitySendMessage("ResponseHandler", "LogNative", "Got something push")
reportInComingCallWith(uuidString: "111", handle: "Paul", isVideo: false)
completion()
}
//show the call
func reportInComingCallWith(uuidString:String,handle:String,isVideo:Bool) {
//UnitySendMessage("ResponseHandler", "LogNative", "attempting call")
let callUpdate = CXCallUpdate()
callUpdate.remoteHandle = CXHandle(type: .generic, value: handle)
callUpdate.hasVideo = false
uuid = NSUUID() as UUID
provider.reportNewIncomingCall(with: uuid as UUID, update: callUpdate){ (error) in
if let error = error {
UnitySendMessage("ResponseHandler", "LogNative", "error in starting call"+error.localizedDescription)
}
}
}