I was hoping to make a tower of hanoi game using opengl. Eventually i came up to the problem of processing & transfering data from one buffer object to another.
I have successfully stored my vertices in a buffer object and bound it with a vertex array . And now want to move that to another created buffer object bound to another vertex array. The problem is that when i try to obtain my vertices using glGetBufferSubData my data array shows all of its elements to be zero (I printed it on the console). I have double checked to see weather my buffer object has its data right and so it seems to be. Please help me i am on the end of my rope here.
My code :
struct Stack
{
unsigned int top;
VA vao;
};
void transfer(Stack& s1, Stack& s2)
{
float data[20];//collects data
s1.vao.Bind();
glGetBufferSubData(GL_ARRAY_BUFFER, 0, 20* sizeof(float), data);`
for (int i = 0; i < 20; i+=5)//prints data collected
{
cout << i+1 << "th loop" << endl;
for (int j = i; j < i + 5; j++)
{
cout << data[j]<<"\t";
}
cout << endl;
}
s2.vao.Bind();
glBufferSubData(GL_ARRAY_BUFFER, 0, 20 * sizeof(float), data);
}