This is a jigsaw puzzle using HTML & js. I need to change the puzzle loading function. i.e. puzzles are creating only after clicking the image. Here I want to change this to load the puzzle when the HTML file is opened.
Tried: 'document.onmousedown = shufflePuzzle;' changed to 'document.onload = shufflePuzzle;' not working.
<!DOCTYPE html>
<html>
<head>
<title></title>
<script>
const PUZZLE_DIFFICULTY = 4;
const PUZZLE_HOVER_TINT = '#009900';
function init(){
_img = new Image();
_img.addEventListener('load',onImage,false);
_img.src = "mke.jpg";
}
function onImage(e){
_pieceWidth = Math.floor(_img.width / PUZZLE_DIFFICULTY)
_pieceHeight = Math.floor(_img.height / PUZZLE_DIFFICULTY)
_puzzleWidth = _pieceWidth * PUZZLE_DIFFICULTY;
_puzzleHeight = _pieceHeight * PUZZLE_DIFFICULTY;
setCanvas();
initPuzzle();
}
function setCanvas(){
_canvas = document.getElementById('canvas');
_stage = _canvas.getContext('2d');
_canvas.width = _puzzleWidth;
_canvas.height = _puzzleHeight;
_canvas.style.border = "1px solid black";
}
function initPuzzle(){
_pieces = [];
_currentPiece = null;
_currentDropPiece = null;
_stage.drawImage(_img, 0, 0, _puzzleWidth, _puzzleHeight, 0, 0, _puzzleWidth, _puzzleHeight);
createTitle("Click to Start Puzzle");
buildPieces();
}
function createTitle(msg){
_stage.fillStyle = "#000000";
_stage.globalAlpha = .4;
_stage.fillRect(100,_puzzleHeight - 40,_puzzleWidth - 200,40);
_stage.fillStyle = "#FFFFFF";
_stage.globalAlpha = 1;
_stage.textAlign = "center";
_stage.textBaseline = "middle";
_stage.font = "20px Arial";
_stage.fillText(msg,_puzzleWidth / 2,_puzzleHeight - 20);
}
function buildPieces(){
var i;
var piece;
var xPos = 0;
var yPos = 0;
for(i = 0;i < PUZZLE_DIFFICULTY * PUZZLE_DIFFICULTY;i++){
piece = {};
piece.sx = xPos;
piece.sy = yPos;
_pieces.push(piece);
xPos += _pieceWidth;
if(xPos >= _puzzleWidth){
xPos = 0;
yPos += _pieceHeight;
}
}
document.onmousedown = shufflePuzzle;
}
function shufflePuzzle(){
_pieces = shuffleArray(_pieces);
_stage.clearRect(0,0,_puzzleWidth,_puzzleHeight);
var i;
var piece;
var xPos = 0;
var yPos = 0;
for(i = 0;i < _pieces.length;i++){
piece = _pieces[i];
piece.xPos = xPos;
piece.yPos = yPos;
_stage.drawImage(_img, piece.sx, piece.sy, _pieceWidth, _pieceHeight, xPos, yPos, _pieceWidth, _pieceHeight);
_stage.strokeRect(xPos, yPos, _pieceWidth,_pieceHeight);
xPos += _pieceWidth;
if(xPos >= _puzzleWidth){
xPos = 0;
yPos += _pieceHeight;
}
}
document.onmousedown = onPuzzleClick;
}
function shuffleArray(o){
for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
}
</script>
</head>
<body onload="init();">
<canvas id="canvas"></canvas>
</body>
</html>