I'm writing one of those simple games to learn JS and I'm learning HTML5 in the process so I need to draw things on canvas.
Here's the code:
let paddle = new Paddle(GAME_WIDTH,GAME_HEIGHT);
new InputHandler(paddle);
let lastTime = 0;
const ball = new Image();
ball.src = 'assets/ball.png';
function gameLoop(timeStamp){
let dt = timeStamp - lastTime;
lastTime = timeStamp;
ctx.clearRect(0,0,600,600);
paddle.update(dt);
paddle.draw(ctx);
ball.onload = () => {
ctx.drawImage(ball,20,20);
}
window.requestAnimationFrame(gameLoop);
}
gameLoop();
screenshot: no ball before comment
now I comment out the clearRect()
:
hello ball.
There's also a paddle at the bottom of the canvas that doesn't seem to be affected by the clearRect()
method. It works just fine. What am I missing here?