Hi Im trying to build an application in python 3 for screen sharing and I looked in other codes from the internet (some of them from StackOverFlow) and all of them just rapidly open up screenshots of my screen without capturing them into one screen , so its impossible to work with
i cant work with a screen sharing that pops up 100 tabs of screenshot every few seconds ( i dont think this is how its supposed to work)
I would like to capture them into one screen so i can work with it and also that it wont make my screen so messy with one hundred open tabs of screenshots that i cant handle
I would love for some help or technical advice
here is the code i found From stack over flow:
Client.py
from socket import socket
from zlib import decompress
import pygame
WIDTH = 1900
HEIGHT = 1000
def recvall(conn, length):
""" Retreive all pixels. """
buf = b''
while len(buf) < length:
data = conn.recv(length - len(buf))
if not data:
return data
buf += data
return buf
def main(host='127.0.0.1', port=5001):
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
watching = True
sock = socket()
sock.connect((host, port))
try:
while watching:
for event in pygame.event.get():
if event.type == pygame.QUIT:
watching = False
break
# Retreive the size of the pixels length, the pixels length and pixels
size_len = int.from_bytes(sock.recv(1), byteorder='big')
size = int.from_bytes(sock.recv(size_len), byteorder='big')
pixels = decompress(recvall(sock, size))
# Create the Surface from raw pixels
img = pygame.image.fromstring(pixels, (WIDTH, HEIGHT), 'RGB')
# Display the picture
screen.blit(img, (0, 0))
pygame.display.flip()
clock.tick(60)
finally:
sock.close()
if __name__ == '__main__':
main()
Server.py
from socket import socket
from threading import Thread
from zlib import compress
from mss import mss
WIDTH = 1900
HEIGHT = 1000
def retreive_screenshot(conn):
with mss() as sct:
# The region to capture
rect = {'top': 0, 'left': 0, 'width': WIDTH, 'height': HEIGHT}
while 'recording':
# Capture the screen
img = sct.grab(rect)
# Tweak the compression level here (0-9)
pixels = compress(img.rgb, 6)
# Send the size of the pixels length
size = len(pixels)
size_len = (size.bit_length() + 7) // 8
conn.send(bytes([size_len]))
# Send the actual pixels length
size_bytes = size.to_bytes(size_len, 'big')
conn.send(size_bytes)
# Send pixels
conn.sendall(pixels)
def main():
sock = socket()
sock.bind(('0.0.0.0', 5001))
try:
sock.listen(5)
print('Server started.')
while 'connected':
conn, addr = sock.accept()
print('Client connected IP:', addr)
thread = Thread(target=retreive_screenshot, args=(conn,))
thread.start()
finally:
sock.close()
if __name__ == '__main__':
main()
p.s maybe it opens up so many tabs because im using it on my computer - and it supposed to work between two computers. i do not know , would love for some help
A link the the original code's page: screen sharing in python