I have a couple of skyboxes in unity (Day and Night) and want to achieve a smooth transition between them periodically, to create a day and night cycle. I've looked up many questions but they're either outdated or I have no idea what they mean, Any help would be appreciated.
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[This answer](https://stackoverflow.com/questions/36386430/unity-3d-fade-from-one-skybox-to-another) is probably what you want to do. What shader are you using for the sky box? It would help to give me specifics and a better explanation. – leo Quint Apr 22 '20 at 13:11
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@leoQuint I'm using a 6 sided skybox. I want to first render the day skybox. Then after a specific time, I want the day skybox to smoothly fade into a night skybox I have. – Umesh Konduru Apr 22 '20 at 13:30
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Upvoting this question. It might be intresting for others too. I find the same question twice on the Unity forums, but also both without an answer. Mostly need-to-create-your-own-shader. – Blindleistung Apr 22 '20 at 16:05
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There's apparently one on the unify wiki but I have no idea what it does or how I use it – Umesh Konduru Apr 22 '20 at 18:11
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Thanks for the comment responses.
I used this shader - http://wiki.unity3d.com/index.php?title=SkyboxBlended as suggested in an answer to another question. The problem is, a lot of beginners do not know how to use shaders, which I'm going to illustrate right now.
- Create a shader in your project, open it, and copy-paste the shader in the link above.
- Create a material.
- Drag the shader and drop it onto the material.
- (Assuming that you have imported your skybox textures) If you click on your material, it should let your drop 12 textures in the inspector window (6 for one skybox, 6 for the other)
- Now, by playing around with the Blend slider, you should be able to see your skyboxes fade into each other :). You can write a script to change the Blend value, to make an automatic day/night cycle, or season cycle.
If you want more help, feel free to comment
Edit : The page doesn't seem to exist anymore, but I'm sure you'll find a lot of shaders on GitHub.

Umesh Konduru
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2Was just wondering if you had any idea what the script to modify the blend slider would look like? Using a similar component and have been struggling all day to make the transistion smooth – Lewis Menelaws Mar 11 '22 at 20:45
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I did this a long time ago and I honestly don't remember what I did. I just vaguely remember using Time.time - I set the blend value as a function of time passed and adjusted it to fit my game clock (1 min = 1 hour). It's been a long time since I've coded in unity but I can help you with the algorithm if you let me know what you're trying to do – Umesh Konduru Mar 12 '22 at 12:16
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appreciate you getting back to me, I am trying to use a similar shader to cycle through skyboxes to show the player that they are progressing through the game. I am working as a team however and we had trouble with using the shader cross-platform windows and mac. Thanks again for the help. – Lewis Menelaws Mar 15 '22 at 20:00