Is there a way to apply a full screen shader to a RealityKit scene (Swift/iOS)?
I know I can do this with SCNTechnique in SceneKit/ARSCNView, but I'm dealing with an ARView.
- Is there a way in RealityKit one can apply a vertex/fragment shader?
- or a way to get the rendered scene as a texture?
With an ARSCNView I can apply a shader to run over the output of a scene, just like: https://medium.com/ar-tips-and-tricks/arkit-theory-an-introduction-to-scntechniques-710e024bc91e
But with RealityKit, I'm dealing with an ARView which doesn't have a SCNTechnique property
Thanks :-)