I am trying to access the bone structure of my snake in unity2d and move the head by using this code. But it keeps throwing this error. I have applied Inverse Kinematics 2D CCD solver to rig the snake. I am hoping if I add velocity to the head the rest of the body will follow suite.
public class SnakeBehavior : MonoBehaviour
{
void Start()
{
Head = transform.Find("bone_23");
}
// Update is called once per frame
void Update()
{
Head.localPosition = new Vector2 (1f, 1f);
}
}