Just wondering if anyone could help me out with a small issue in my code. On line 60, there is an error essentially telling me what I am referencing to does not exist. To my knowledge it does, but I am very new to Unity. I am trying to create a random dungeon generator for a University project. My classes are below:
using System.Collections.Generic;
using UnityEngine;
public class RoomSpawner : MonoBehaviour
{
public int openingDirection;
//1 = need bottom door
//2 = need top door
//3 = need left door
//4 = need right door
//So for a room with a door on the right, you will type 3, as a left door is needed in the next room to connect the two rooms.
private RoomTemplates templates;
private int rand;
private bool spawned = false;
private Destroyer destroyer;
void Start()
{
templates = GameObject.FindGameObjectWithTag("Rooms").GetComponent<RoomTemplates>();
Invoke("Spawn", 0.1f);
}
void Spawn()
{
if (spawned == false)
{
rand = Random.Range(0, templates.bottomRooms.Length);
if (openingDirection == 1)
{
//Need to spawn room with BOTTOM door
Instantiate(templates.bottomRooms[rand], transform.position, templates.bottomRooms[rand].transform.rotation);
}
else if (openingDirection == 2)
{
//Need to spawn room with TOP door
Instantiate(templates.topRooms[rand], transform.position, templates.topRooms[rand].transform.rotation);
}
else if (openingDirection == 3)
{
//Need to spawn room with LEFT door
Instantiate(templates.leftRooms[rand], transform.position, templates.leftRooms[rand].transform.rotation);
}
else if (openingDirection == 4)
{
//Need to spawn room with RIGHT door
Instantiate(templates.rightRooms[rand], transform.position, templates.rightRooms[rand].transform.rotation);
}
spawned = true;
}
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Spawn Point"))
{
if (other.GetComponent<RoomSpawner>().spawned == false && spawned == false)
{
Instantiate(templates.closedRoom, transform.position, Quaternion.identity);
}
spawned = true;
}
}
}
using System.Collections.Generic;
using UnityEngine;
public class Destroyer : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
Destroy(other.gameObject);
}
}
This issue is causing the entry room to be blocked by closed rooms, which are meant to block exits out into the scene view. I have followed BlackThornProd's tutorial on this, but cannot figure out what I have done wrong. Here is a link to the tutorial. Many thanks!
EDIT Here I have included the RoomTemplates Class if it helps. Many Thanks!
using System.Collections.Generic;
using UnityEngine;
public class RoomTemplates : MonoBehaviour
{
public GameObject[] bottomRooms;
public GameObject[] topRooms;
public GameObject[] leftRooms;
public GameObject[] rightRooms;
public GameObject closedRoom;
}