Ahoy everyone,
I have recently been trying to implement a Node based graph system that passes data between nodes using plugs. Similar to many of the 3D applications like houdini and maya.
I have written a similar system before using Python, and wanted to try this with Swift as my first learning excersise. Boy did I jump into the deep end on this one.
I am stuck now with Swifts Arrays, as I would like to store a list of Generic plugs. Each plug can have its own value type float, int, color, string, Vector Matrix.
I have read up about Type Erasers and opaque types, but still cant seem to get my values our of a list in a way that I can perform some arithmetic on them.
All and any help that might put me in the direction would be greatly appreciated :D
import Foundation
import MetalKit
protocol genericPlug {
associatedtype T
func GetValue() -> T
}
class Plug<T>:genericPlug{
var _value:T?
var value:T {
get{GetValue()}
set(val){
value = val
}
}
func GetValue() -> T{
return _value!
}
init(_ newValue:T){
_value=newValue
}
}
class Node{
var plugs:[genericPlug] = []
init(){
var p1 = Plug<Int>(0)
var p2 = Plug(vector2(1.2, 3.1))
var p3 = Plug([0.0, 3.1, 0.6, 1])
plugs.append(p1)
plugs.append(p2)
plugs.append(p3)
}
func execute(){
// will access the plugs in the array and perform some sort of calculations on them.
plugs[0].value + 1 // should equal 1
plugs[1].value.x + 0.8 // should have x=2.0 y=3.1
plugs[2].value[1] - 0.1 // should equal 3.0
}
}
Thanks everyone