I'm developing an Android game consisting of many images as sprites.
When I load the images the following way:
public static Bitmap loadBitmap(int resId) {
return BitmapFactory.decodeResource(getResources(), resId, options);
}
everything works perfectly fine.
When I try to down-scale or up-scale the bitmap with this code:
public static Bitmap loadBitmap(int resId) {
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), resId, options);
Matrix matrix = new Matrix();
matrix.postScale(0.8f, 0.8f);
Bitmap scaledBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
bitmap.recycle();
bitmap = null;
return scaledBitmap;
}
the application crashes with the following exception:
2211840-byte external allocation too large for this process.
Out of memory: Heap Size=4935KB, Allocated=2549KB, Bitmap Size=18463KB
VM won't let us allocate 2211840 bytes
Why is the scaling causing OutOfMemory exception? I even try to recycle the original image in order to save some space. I'm not using Bitmap.createScaledBitmap(...)
intentionally, since this method does memory leaking internally (as explained in other online resources).
Thank you in advance,
Zlatko