this below to sample code;
private ExampleStatus _status;
public ExampleStatus status
{
get
{
if (_status == null) _status = new ExampleStatus();
//if (_status.receivedData) _status.receivedData = false; //this line is incorrect !
return _status;
}
}
public class ExampleStatus
{
public int Id { get; set; }
public string Name { get; set; }
public bool receivedData { get; set; }
//I don't want to use this method
public void Clear()
{
Id = 0;
Name = string.Empty;
receivedData = false;
}
}
int stateType = 0;
void ContinuousLoop(ExampleStatus statusObj)
{
while (true)
{
//I don't want to use the options below
//statusObj.Clear();
//or
//statusObj = new ExampleStatus();
if (stateType == 0)
{
statusObj.Id = 0;
statusObj.Name = "Firs Status";
}
else if (stateType == 1)
{
statusObj.Id = 1;
statusObj.Name = "Second Status";
statusObj.receivedData = true;
}
else if (stateType == 2)
{
statusObj.Id = 2;
statusObj.Name = "Third Status";
}
}
}
void RunThread()
{
var t1 = new Thread(() =>
{
ContinuousLoop(status);
});
t1.Start();
}
Is it possible to set default values without a method or new instance, as shown in the example? Actually that's why I'm asking this question: I will use the class I have defined in many places. I will need to add a block of code, such as the Clear method, to every place I use it.
I'm also curious about one more thing. If I assign a new instance every time to reset my objects, does this cause problems in memory? I know more or less how garbage collections work. However, they say that in practice it does not work as said in theory. So if I add "IDisposable" to my Class, it would tell the garbage collector: Welcome, I'm a litter. Will you take me too?