For the effect I want to create, I need to get pixel color information from the screen texture. The texture sampler patch doesn't do it for me because I want to sample many points and I also didn't find a way to send its output to the script (Output is ShaderGeneric, which I can't convert to an accepted "To-script" parameter).
Is the texture data somehow accessible via code? TextureBase contains a signal field, which returns a ShaderSignal. What is that? Does it contain texture data? I couldn't find clarifying documentation on it.
It would be awesome if someone could help me with this!