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I started a project using SpriteKit in Playground.

However, there's an error "Unable to get image data for SKSpriteNode"

code:

    func createPlayer(){  
        player.texture = SKTexture(imageNamed: "nurse.png")  
        player.size = blockSize!  
        player.position = CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.5)  
        player.zPosition = 300  
        self.addChild(player)  
    }  

My image name is nurse.png, it is correct

Is there something wrong?

0 Answers0