In the below given code, I have written cout
statements in all the class constructors, destructor and overloaded assignment operator.
#include <iostream>
using namespace std;
class person {
string name;
int age ;
int id ;
static int num;
public :
person (string name , int age) : name(name) , age(age) {
id = num++;
cout << "creating person : " << id << "(" << name <<")"<< endl;
}
person (const person &other) : name(other.name) , age(other.age) {
id = num++;
cout << "CREATING PERSON : " << id << "(" << name <<")" << " from : " << other.id << endl;
}
~person () {
cout << "killing person : " << id << "(" << name <<")" << endl;
}
const person operator= (const person &other) {
name = other.name ;
age = other.age;
//id = num++;
cout << "copying in : " << id << "(" << name <<")" << " from : " << other.id << endl;
return *this;
}
void print () {
cout << "name : " << name << ", age : " << age << ", id : " << id << endl;
}
int person::num = 1;
int main() {
person per1 ("p1" , 20);
person per2 ("p2" , 30);
person per3 ("p3" , 40);
cout << "see the strange object creation here: " << endl << endl;
per3 = per2 = per1;
return 0;
}
The output of the given code comes out to be:
creating person : 1(p1) creating person : 2(p2) creating person : 3(p3) see the strange object creation here: copying in : 2(p1) from : 1 *CREATING PERSON : 4(p1) from : 2* copying in : 3(p1) from : 4 *CREATING PERSON : 5(p1) from : 3* killing person : 5(p1) killing person : 4(p1) killing person : 3(p1) killing person : 2(p1) killing person : 1(p1)
My question is, what caused two objects (4 and 5) to be created with the copy constructor? The objects used in assignment were already existing. Is there a way to overload the assignment operator without creating dummy objects? This method does not seem very optimized.